Nobody asked. You arrived in a game already running, rules already written, pieces already placed. Before you could form the question “is this real?” you’d already absorbed the answer: of course it is. The sky is blue. Gravity pulls down. You are your name, your body, your story.
The consensus engine installs rendering parameters through exactly this process. By age seven, the perceptual filter is locked. What counts as real, what counts as possible, what counts as sane: all calibrated to match the consensus of the adults who programmed you, who were programmed by the adults before them, running an installation sequence that goes back further than anyone can trace.
Your brain receives eleven million bits of sensory data per second. Consciousness processes roughly fifty. The filter determines which fifty. Everything you’ve ever experienced as “reality” is less than 0.0005% of available data, selected by a process you didn’t design, can’t inspect, and until this moment probably didn’t know existed.
The consistency of this installation across every culture, despite radically different languages, geographies, and educational systems, suggests the parameters originate above the cultural layer. The content of the filter varies by civilization. The structure, what bandwidth it permits, is uniform across cultures with no contact. Uniform outputs from diverse inputs point to a common source upstream of all of them.
The filter actively constructs what you see. In a consciousness-primary universe, this is more than data selection. A perceptual filter in a mental universe shapes what gets rendered into experience. The veil is a setting on the mechanism that generates reality. The furniture was installed before you could inspect the room. And we furnish the walls with relationships, achievements, and beliefs, then grow old inside them. The door was never locked. We just stopped looking for it.